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GRAVITY Communications Framework
Augmented and Mediated Reality
Augmented and Mediated Reality
 Augmented / decimated / mediated reality is a part of ubiquitous and context aware computing.  The work of Mark Weiser and other researchers at Xerox's PARC as far back as the 1970's presented a picture of "calm technologies" where technology disappears into the fabric of everyday things. We recognize that this is especially important for warfighter, and first responders. It’s how ubiquitous sensing and the "Internet of Things" will communicate with both with operations centers and the individual in tactical small units of action.


Currently, we are engaged in a program promising to save millions of hours in round trip engineering for design and building of highly complex structures. By locating models in situ as an individual navigates a physical environment and perceives sophisticated, composite physical and electronic assemblies -- yet to be built or emplaced --  as though they actually existed.

 

Beyond our current work, APS has a unique understanding of the need for mediated reality, stemming from our experiences in "Making Sense of Sensed Data™". We recognize:

§  There is a coming third wave of computing where sensing and compute capabilities are invisibly embedded into the world (IoT) and where the world is capable of being “annotated” in meaningful ways. It’s already showing up in prosaic ways in consumer mobile devices.

§  Further, As computers proliferate and as everyday objects are given the ability to communicate with RFID tags and their successors, networks will approach and surpass the scale that represents a real challenge for the military, both in terms of managing blue force resources (sensors, RF equipment, autonomous vehicles) and neutralizing OPFOR capabilities. We already help there (Gravity™ e.g.) 

§  Our current commitment to advance the state of the art, through sensing, measurement, and use experience strongly demonstrates that delivering innovation in augmented/mediated reality is more than integrating “small pieces loosely joined,” as in Weinberger’s “unified theory of the web ,

§  In our work, we are doing more than combining a game framework with location, time, sensing and mediating outputs to the user. We(like others) already can do these. 

§  Part of our difference comes from our work in “quantified self” sensing, part from image sensing, and part from acoustic sensing

§  Additionally, part of our difference is in delivering mediated reality through the user experience innovation – sonfication through bone conduction for example; or gesture for user inputs to an AR system.

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